AI Insights · Timothy · January 2023
Top Miner Games Performance in Germany Q4 2022
Explore the performance metrics of the top 5 miner games on a unified platform in Germany during Q4 2022, including weekly downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 miner games in Germany showcased intriguing trends in downloads, revenue, and active users on a unified platform. Here's a closer look at their performance:
Merge and Dig from SUPERSONIC STUDIOS LTD saw a steady increase in weekly revenue, peaking at around $1.2K in the last week of December. Weekly downloads fluctuated, with a high of 42.8K in the week of November 21 and a low of 14.3K in mid-November. Active users rose from 11.9K in mid-November to a peak of 66.7K in the week of December 19.
Idle Miner Tycoon: Money Games by Kolibri Games GmbH maintained a strong revenue stream, reaching approximately $35.7K in the final week of December. Downloads saw a slight decline overall but rebounded to 19.2K in the last week of the quarter. Active users exhibited a peak of 589.2K in early October, dropping to 420.9K by early December, before climbing back to 500.6K towards the end of December.
Mining Rush 3D: Idle Merge from TapNation had a challenging quarter, with a significant drop in downloads from 39.1K in late October to just 3.2K by late December. The game’s revenue remained minimal, with a peak of $30 in mid-December. Active users mirrored the download trend, peaking at 81.9K in late October and decreasing to 41.3K by the end of December.
Gold and Goblins: Idle Games by AppQuantum Publishing Ltd had a notable spike in weekly revenue, reaching $82.6K in the last week of December. Downloads were relatively stable, with a peak of 17.5K in late September and a slight increase to 13.5K by the end of December. Active users remained consistent, hovering around 43K, with a slight dip to 35.3K in early December before recovering to 39.2K by the end of the month.
Dig Deep from Crazy Labs experienced fluctuating downloads, peaking at 14.1K in mid-October and ending the quarter at 7.7K. The game’s revenue was negligible, with a single-week peak of $26 in the last week of December. Active users showed a peak at 40.6K in mid-October, with a gradual decline to 24.4K by mid-December, and a slight recovery to 31.9K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics, visit Sensor Tower’s platform.